Rules

From Redwall MUCK Wiki


“Without our laws, we are nothing more than murderers!” Unknown Guild Scholar

The Guild has both IC and OOC rules.

The IC rules are summed up in the Guild Creed:

1. Remain unobserved by your enemies.

2. Strike swiftly and unseen.

3. Do not harm a beast unless their death or injury is necessary to complete your task, or if that beast has deliberately put you in danger.

4. Do not do anything that would put your fellow assassins at risk.

5. Fear and respect are both powerful emotions; use them to your advantage.

6. When attempting to locate or dispatch an enemy do not allow yourself or your prey respite.

7. You are not a meandering killer working for two coins to rub together, conduct yourself with honor and decency.

8. Death is not the most powerful weapon you posses, fear is the most powerful. A good assassin realizes that fear is the most basic instinct and thus an assassin must become fear. Study your target, learn of his fears and strive to become them. And always remember that when a beast fears you, you have power over them.

OOC Rules:

1. Treat your fellow players with respect, in other words don’t go around screaming profanities at people and/or insulting them etc…

2. Follow all MU rules.

3. All decisions passed by the group leader, Feran, are final.

4. You are allowed to take your character down to Ruingate and the surrounding area but don’t cause undue mischief or do anything that would reflect badly on the group as a whole, think before you act.

5. No god-playing, your character is not invincible so don’t RP like they are.