Random Plot Hook Generator

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This page was imported from a forum post dated August 17, 2015 in the category Roleplay Discussions by Dylan Locke. Its content is likely to be out of date!

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Mon, 08/17/2015 - 09:54


Welcome to the Random Plot Hook Generator!

This generator is designed for those who are struggling to find a plot to run with their character, or perhaps they have an alt who has been idle for a long while and they are struggling to decide what exactly they have been ICly up too all this time. After all, if your alt has been idle for weeks, months, even years, chances are they have been up to SOMETHING during that time.

The generator is simple to use. You will need two dice, 1 D20 and 1 D6. You roll the D20 first and then choose from the list below what event happened, happens, or could happen to your character. Some selections will have you roll again from lists of their own.

___________________ROLL 1 TWENTY SIDED DIE

1. Change in Fitness:

Your characters fitness has changed to a noticeable degree. Roll 1 D6 to see how.

1-2. Thin: Either your character has finally stuck to a diet that works or they have met with some life conditions that have left them noticeably thinner. Maybe they have trimmed down on purpose, maybe they were captured and starved, or maybe times are just tough.

3-4. Obesity. The time spent in taverns waiting for plot hooks has finally caught up with your character. Your character has grown thicker. Possible plot hooks: Switched to a secular life style. Increase in wealth or food. Laziness or gluttony. Purposely fattened for nefarious purposes.

5-6 Muscle. Exercise and a good diet have finally paid off! Your character now has the body of an Olympian athlete! Possible plot hooks include: Took on laborious work. Military training. Personal training.

2. Health Declines:

Your characters health takes a turn for the worse. Roll 1 D6.

1-2 Poor health choices. Your characters over consumption of food, drink, tobacco or their poor life style habits has caught up with them.

3-4 Illness / natural disability. Through no fault of their own they contracted a disease or have lost (permanently or temporarily) the use of a limb or sense. Advancing age may have a part as well as poor living conditions.

5-6 Injury / inflicted disability. Your character was wounded in combat, suffered a work related or accidental injury. One that put them in the infirmary for weeks, maybe even months, maybe longer. They may have even lost use of a limb or sense.

3. Change in wealth:

Your characters wealth and status of living have changed. Roll 1 D6. Evens =the change is for the better. Odds =the change is for the worse.

Roll again.

Even = the change is moderate. Your character has recently come into a sizable degree of wealth (or lost it) through his work or inheritance etc etc, or they lost it through gambling, high taxes, poor business decisions, or poor economy.

Odd = the change is extreme. Your character's life has drastically changed after finding out he is related to nobility. Their business has become more successful than first realized and they are living the high life. They found gold, or a treasure map.

OR

They lost their house due to poor financial decisions or natural disaster. The character is now penniless and begs for basic needs. Their village or kingdom was destroyed. They are were forced to become refugees.

4. Change at the work place:

Your characters job has changed. Roll 1 D6.

EVENS = Good. Your character has been promoted, or they have switched jobs to something more profitable / enjoyable. If they are self employed they have become successful.

ODDS =Bad. You were demoted, you lost your job or have been forced to take a job at something you HATE. If you are self employed you are on the edge of bankruptcy.

5. Charged with a crime they did, or did not, commit:

The long arm of the law has finally caught up with you! Even if you did not commit the crime! Roll 1 D6. EVENS =you escaped justice and are now on the run. You have a bounty on your head. ODDS =you were caught for your crime and imprisoned.

Roll another D6 to determine the crime you are charged with, if you already don't have one in mind.

1-2 Secular crime or petty theft. You stole from your employer, be they simple merchants or horde beasts. Or you conned beasts out of their money.

3-4 Murder most fowl. A beast that you know was killed off and you are the prime suspect.

5-6 Treason. You are charged with aiding and abetting the enemy.

6. Conscripted into an army:

Not all soldiers come to the battlefield following the call of glory and honor. Some are there because they were not given a choice. Your character has been forcibly conscripted into an army, horde, or militia.

7. Develop a new skill:

Your character has developed a new skill or enhanced one they currently have. Perhaps they always wanted to learn how to cook or sew, maybe they finally got tired of being beating up by bandits and learned how to fight, maybe they picked up an instrument, or maybe they now just know how to blow bubbles from their nose.

8. Develop a phobia or disorder:

Your character is now afraid of something mundane, like bugs, colors, or species. Either gradually or from traumatic events.

9. You have gone insane:

Living in Mossflower is not for the faint of heart. The constant stress of your job, roaming bandit attacks, random snake and eagle sightings, being captured by slavers, or monthly invasions by warlords has caused you to finally snap. You are now a raving lunatic.

10. Lost a family member / friend /cherished npc.

They say death and taxes are the only two constants in life. Your character has lost someone close to them. Roll 1 D6 to see how.

1-2 Natural causes. The character died of old age or illness.

3-4 Not so natural causes. The character was murdered by bandits, rivals, eaten by a snake etc etc.

5-6 The character died in a freak accident. Roll 1 D6 to see if it was your fault. EVENS = Yes. ODD = NO.

11. Went on an adventure:

Your character has decided to take a break from the mundane and go on an adventure. If you are a combat character IE an adventurer or fighter, you have gone in search of a long lost treasure or have been hired to fight off bandits in lands beyond your homeland. If your character does not know how to fight then you have simply gone on vacation outside of your homeland...and chaos ensues.

12. Raise a family:

You have finally tied the knot and gotten married! If your character is already married then roll to see how many children you now have.

1-2 Few children, small family.

3-4 You have 3-4 kits, cubs, and dibbuns.

5-6 Small medieval family. You have 10 dibbuns, each no more than one year older than the last.

13. You are being hunted:

On occasion, no matter where you go, assassins appear and attack you. It doesn't matter how secure the place you are at or how far you run, right when you think you are safe /they/ are there; watching, plotting your downfall and then acting when you least expect it.

14. Your past catches up with you:

Your shady past has finally caught up with you. Old debts, past mistakes, unforgiving crimes come back to haunt you in the form of debt collectors, lawmen, and other such people. IF your character does NOT have a shady past then a friend has come to visit you...and THEIR past catches up with them.

15. Survive nature:

Your character found themselves locked in a desperate struggle against nature. Lost in a snow blizzard, trapped in a mud slide, house swallowed by a sink hole, etc etc.

16. Go on a surreal adventure:

Life is stranger than fiction. Sometimes things happen to us that we just can't explain in a single sentence. Your character has experienced something truly...odd. Finding a village where everyone paints themselves blue, meeting exotic species, following the rainbow to find a literal pot at the end complete with a wolverine encampment, stumbling upon a vermin tea party out in the woods. (with thanks to commentators below :3 ) Anything is possible, so long as it doesn't make sense but still fits within the stories setting.

17. Took a wrong turn...into danger:

While traveling you find yourself: Roll 1 D6

1-2 In a cave filled with booby traps.

3-4 An abandoned city where some /thing/ lurks in the shadows, always watching, always waiting for a moment to strike.

5-6 A hostile village / city / horde camp.

18. Elected to leadership:

The people love you, they really do! You were elected to a position of authority in your business, organization, military force, city, homeland for: Roll 1D6

1-2 Averting a disaster, solving a complex and sensitive problem, proving yourself in a time of need.

3-4 You actually ran for higher authority and won.

5-6 The people don't actually love you. They just need a scapegoat to blame for when everyone finds out the previous holder of the job did it poorly and now everything is going to fall apart.

19: Entertain Royalty:

As it turned out that group of travelers you met on the road, yeah, those were not normal travelers. Those were royals or nobility either plain as day or in disguise. Roll 1d6

1-2 They reward you for your aid / kindness shown to them, either in giving them shelter, food, services, or protection.

3-4 They have you punished for NOT giving them aid, for robbing them, or just because you ticked them off with your general jerky personality.

5-6 They have come to find you. Yes YOU! Turns out you are a long lost heir to the throne and or inheriting a large sum of money. Roll 1D6. Evens = they have come to bring you back to your long lost homeland. Odds = they are here to kill you and prevent you from taking the throne / they are here to warn you that political enemies are coming for you.

20. Free for all:

Choose any of the forum comments below that you deem fit and proper to take and turn it into a story. Yes, feel free to add your own plot hook to this list in the forum comments below!

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