MU Management Articles

From Redwall MUCK Wiki
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These articles were written to give insight into what decisions are needed to run a MU.

They are not prescriptive -- I don't and can't tell you "Do X to run your game." But I can ensure that many of the issues that must be addressed by new games get described with some useful lessons from many years of being a Wizard.

In no particular order, the articles are:

Any feedback is welcome.